Volumes
Basic Primitives
Sphere
Cylinder
Cone
Torus
Ray Intersection
Quadric Transformation
Constructive Solid Geometry
Volume Rendering
Representations
Direct Rendering
- Backward (image space $\rightarrow$ obj space)
- Forward (obj space $\rightarrow$ image space)
Volume Ray Casting
- Compositing
- Volume Shading
- Optimizations
Volume Splatting
Shear-Warp Factorization
bekommt schon wegen des super namens bonuspunkte.
Volume Slicing
- Use 3D Textures
Indirect Rendering
Marching Cubes
Extended Marching Cubes
- Detection
- Sampling
- Reconstruction
Dual Mesh Contouring
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page revision: 1, last edited: 24 Apr 2007 06:54