Volumes

Basic Primitives

Sphere

Cylinder

Cone

Torus

Ray Intersection

Quadric Transformation

Constructive Solid Geometry

Volume Rendering

Representations

Direct Rendering

  • Backward (image space $\rightarrow$ obj space)
  • Forward (obj space $\rightarrow$ image space)

Volume Ray Casting

  • Compositing
  • Volume Shading
  • Optimizations

Volume Splatting

Shear-Warp Factorization

bekommt schon wegen des super namens bonuspunkte.

Volume Slicing

  • Use 3D Textures

Indirect Rendering

Marching Cubes

Extended Marching Cubes

  • Detection
  • Sampling
  • Reconstruction

Dual Mesh Contouring

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