Visibility
Visibility Determination
- object-precision: interdependencies in scene
- image-precision: consider pixels
- mixed: use advantages of both
Object-Precision
Painter's Algorithm
- back-to-front rendering
- Sortierung schwierig, daher braucht man optimierungen
Space Partitioning
- Octree
- BSP
Culling
- Back-Face Culling
- View-Frustum Culling
- Bounding-Box Hierarchies
- Visual Occluders
- Cell Visibility
Image-Precision
Area Subdivision
Z-Buffer
- Hidden Line Removal kann man damit auch machen.
Mixed Techniques
Scan-Line Approach
Ray Casting
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page revision: 1, last edited: 24 Apr 2007 06:56