Mesh Compression

**Goals of mesh compression:**

- minimize the storage requirements
- minimize the streaming size

**Miscellaneous:**

- Mesh size is measured in
*total number of bits*or*bits per vertex* *Geometry*and*topology*are compressed separately and completely orthogonal

# Topology compression

## Shared vertex triangle lists

## Triangle strips/Triangle trees

## Valence-driven topology compression

#### Touma/Gotsman

#### Alliez/Desbrun

# Geometry compression

## Predecessor rule

## Parallelogram rule

page revision: 1, last edited: 17 Mar 2007 20:45